My only negative criticism about Birdie is purely from a visual standpoint. He also gained a variable two hit mini-rush normal, by pressing forward and Hard Punch (Fierce). His variable kick overhead is still there, as forward Hard Kick (Roundhouse). His crouching and jumping Middle Kick (Forward), which were really good in the Alpha series, have different animations and hitboxes. Standing Hard Punch (Fierce) is still nice for terrorizing sloppy mind games. He still has the rush specials and one command grab (the other command grab has been replaced with a Mortal Kombat Scorpion style projectile), but his Critical Art is no longer a hop super. These moves, coupled with a very fast hop n’ grab Super that could land from anywhere on the screen, made him incredibly mobile for a grappler designed character.Īlthough the Street Fighter V version of Birdie has had a visual alteration, with some of his original moves missing, he has retained most of his Alpha series play characteristics. He also adopted some of Balrog/Boxer’s specials, such as a rushing attack and a punch button charge move similar to the turn around punch. Like the big Russian, Birdie was a lumbering menace with great midrange normal strikes and a set of devastating close command grabs. His play design during that time was like a cross between Balrog/Boxer and Zangief. Birdie was my main character in the Street Fighter Alpha series, so I am definitely happy to see his return.
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